These puzzles vary but mostly require spatial awareness, ability to understand movements, and consequences of actions. Each room has at least one puzzle to solve to acquire a new piece of evidence or unlock additional progress. Sally and Grimoire will need to peek into every nook and cranny to discover all the secrets hidden in this weird building. Each character has testimony to give about their actions leading up to and after the murder, has opinions on the other household members, and will react to various pieces of evidence. All are suspects in the murder of Freya and despite initial appearances, it’s probably not the painting that stabbed the talented young woman. With nine residents including the dearly departed, Grimoire and Sally must question the alliterate members of the household, including plenty of Pointers and flocks of Fellows. Three families live within these weird walls, and a recent engagement is attempting to tie the two estranged branches back together in harmony. Landing at the titular Tangle Tower, a bizarre home located on an island in the middle of a dead lake, Grimoire and his sidekick Sally (fresh off a promotion to main character billing) must solve the murder of one of the tower’s residents. Fast forward to the Apple Arcade launch and the second game in the Grimoire series, Tangle Tower.Ĭontinuing the tradition of the first game, Tangle Tower combines attractive graphics with high-quality voice acting to create a fantastic puzzle-driven murder mystery. With smooth animations and excellent voice acting, it was an example of the excellent games that could be available on a mobile platform. SFB Games provided us with a Tangle Tower Switch code for review purposes.A few years ago, a quaint and high-quality whodunnit mystery game landed on iOS called Detective Grimoire. In this respect, you could say that the game carries on in the traditions of the very best adventure games from a few decades ago - but it manages to do so in a way that feels undeniably fresh. There?s a great balance of plot, puzzle, and humour, and it does a good job of keeping you invested all the way to the very end. Most importantly, though, Tangle Tower is built around an excellent whodunit mystery that moves along at just the right pace. They generally make a lot of sense within the context of the game, rather than seeming to come out of nowhere, and they strike the right balance of being challenging without stopping the action dead. The puzzles are another huge plus in the game?s favour. This is emblematic of the entire game, since whenever Grimoire and Sally have to interview a suspect - this is a murder mystery, after all - the people they encounter also come alive thanks to a good script and, again, good voice acting. The two main characters, detectives Grimoire and Sally, banter constantly throughout the game, and they?re voiced by actors who give the characters…well, character. Take, for example, the writing and the voice acting. The rest of Tangle Tower may loosely follow what you?d expect from an adventure game, but all of it is so well done, it feels timeless, rather than being hopelessly indebted to the past. The colours, the style, the way it?s all presented - all of it feels like something that would come out today, rather than something that?s trying to recreate 1994. Tangle Tower?s aesthetic is hard to describe, but it?s clearly not indebted to the old LucasArts games in the way that other modern adventure games are. It takes all the usual pieces of those 30-year-old games - the snarky comments and offhand jokes, the clicking on everything to find clues, the puzzles that don?t always make a tonne of sense - and finds a way to make them seem fresh and new.Ī big part of the credit for that, I think, has to go to the game?s visuals. This is what makes Tangle Tower so surprising. That?s not the worst thing in the world, to be sure - the games from that era were pretty fun, and aping them has led to some decent results - but it doesn?t make for games that feel particularly fresh. Maybe it?s just because of the specific point & click adventure games I?ve played in the last couple of months, but it feels to me like the genre is stuck reliving the early to mid-?90s on an endless loop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |